007: Quantum of Solace | |
---|---|
Developer(s) | Treyarch Beenox (PC, Wii) Eurocom (PS2) Vicarious Visions (DS) |
Publisher(s) | Activision |
Composer(s) | Christopher Lennertz |
Series | James Bond video games |
Engine | IW 3.0[1] |
Platform(s) | Nintendo DS PlayStation 2 PlayStation 3 Wii Windows Xbox 360 |
Release | |
Genre(s) | First-person shooter Third-person shooter (DS/PS2) |
Mode(s) | Single-player, multiplayer |
007: Quantum of Solace is a 2008 shooter video game published by Activision. Based on the James Bond films Casino Royale (2006) and Quantum of Solace (2008), it was developed by Treyarch for PlayStation 3 (PS3) and Xbox 360 and by Beenox for Microsoft Windows and Wii, and is mostly played as a first-person shooter, with occasional switches to third-person. Eurocom developed a similar version for the PlayStation 2 (PS2), played solely as a third-person shooter, while Vicarious Visions developed an entirely different version for the Nintendo DS, which is also played from a third-person perspective.
Quantum of Solace marked Activision's first James Bond video game, following a deal the company reached in 2006 to acquire the game rights, previously held by Electronic Arts. The developers referred to previous Bond games, with the acclaimed GoldenEye 007 providing the biggest source of inspiration. They also visited the sets of Casino Royale and Quantum of Solace and incorporated the likeness and voice work of numerous cast members, including Bond actor Daniel Craig, marking his debut in a Bond video game. Other returning cast members included Judi Dench, Eva Green, Mads Mikkelsen, Olga Kurylenko, and Mathieu Amalric.
Quantum of Solace, according to Metacritic, received "mixed or average reviews" across all platforms. Critics generally believed that the game failed to live up to the standards set by GoldenEye due to its repetitive gameplay and short length, although they praised the multiplayer options, voice acting and music.