Arma: Armed Assault | |
---|---|
Developer(s) | Bohemia Interactive |
Publisher(s) | 505 Games Atari |
Director(s) | Marek Španěl |
Programmer(s) | Ondřej Španěl |
Artist(s) | Petr Víšek |
Composer(s) | Ondřej Matějka |
Series | Arma |
Engine | Real Virtuality |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Arma: Armed Assault (titled Arma: Combat Operations in North America) is a 2006 tactical shooter simulation video game developed by Bohemia Interactive and published by 505 Games in Europe and Atari in North America for Microsoft Windows. It is the first installment in the Arma series and is a spiritual successor to the 2001 video game Operation Flashpoint: Cold War Crisis, which was also developed by Bohemia. Set on the fictional Atlantic island of Sahrani, the game follows United States Armed Forces military advisors as they are caught in the midst of a conflict between the two rivalling nations on the island.
Arma was developed after an internal falling-out between Bohemia and Operation Flashpoint publisher Codemasters in 2005 led to the two studios cutting ties; as Codemasters retained the rights to the Operation Flashpoint name, Bohemia named their follow-up title Arma.[1] The game uses a similar game engine to Operation Flashpoint's Xbox port Operation Flashpoint: Elite, albeit with improved graphics, physics, multiplayer functionality, and scripting capabilities.
Arma was released on November 10, 2006 in the Czech Republic, with further releases in other regions throughout 2007, to generally positive reception from critics, who highlighted its dedication to realism and accuracy but criticized its difficulty and bugs. An expansion pack, Arma: Queen's Gambit, was released in 2007, while a real-time strategy multiplayer mode, Arma Warfare, was released in 2008. A sequel, Arma 2, was released in 2009.