BioShock Infinite

BioShock Infinite
Developer(s)Irrational Games[a]
Publisher(s)2K
Director(s)Ken Levine
Producer(s)Adrian Murphy
Programmer(s)Christopher Kline
Artist(s)Scott Sinclair
Writer(s)Ken Levine
Composer(s)Garry Schyman
SeriesBioShock
EngineUnreal Engine 3
Platform(s)
Release
  • PlayStation 3, Windows, Xbox 360
  • March 26, 2013
  • OS X
  • August 29, 2013
  • Linux
  • March 17, 2015
Genre(s)First-person shooter
Mode(s)Single-player

BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.

After the 2007 release of BioShock, Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Irrational based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the 2011 Occupy movement. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick.

The game's development took five years and involved hundreds of employees at Irrational, in addition to support studios. The development process was troubled, with Levine's management style resulting in wasted work and missed deadlines. Outside help was brought in to make sure the game shipped. BioShock Infinite was supported post-launch with downloadable content, including the story expansion Burial at Sea, which links Infinite's story to that of the original BioShock game.

BioShock Infinite received critical acclaim, with praise particularly directed at its story, setting, visual design, and art direction. It is widely considered one of the greatest video games ever made and like its predecessors an example of video games as an art form. It has sold more than 11 million copies worldwide. Infinite was released on PlayStation 4, Xbox One, and Nintendo Switch as part of BioShock: The Collection.

  1. ^ Pitcher, Jenna (February 12, 2013). "2K Australia's role in BioShock Infinite's development". Polygon. Vox Media. Archived from the original on June 14, 2014. Retrieved September 17, 2014.
  2. ^ R. Conklin, Aaron (July 24, 2014). "Inside the minds of Human Head Studios". Isthmus. Archived from the original on April 14, 2017. Retrieved July 24, 2014.
  3. ^ Cite error: The named reference Aspyr was invoked but never defined (see the help page).


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