Burning Rangers | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Naoto Ohshima |
Producer(s) | Yuji Naka |
Designer(s) | Takao Miyoshi |
Programmer(s) | Takuya Matsumoto |
Artist(s) | Naoto Ohshima Hideaki Moriya Kosei Kitamura |
Composer(s) | Naofumi Hataya Fumie Kumatani Masaru Setsumaru |
Platform(s) | Sega Saturn |
Release | |
Genre(s) | Action, third-person shooter |
Mode(s) | Single-player |
Burning Rangers[4] is a 1998 action game developed by Sonic Team and published by Sega for the Sega Saturn. Players control one of an elite group of firefighters, the Burning Rangers, who extinguish fires and rescue civilians in burning buildings in a futuristic society. Most of the tasks involved collecting energy crystals to transport civilians to safety. In lieu of an in-game map, Burning Rangers features a voice navigation system which directs players through corridors.
Development began shortly after the release of Christmas Nights in November 1996. Producer Yuji Naka wanted to create a game which involved saving people rather than killing them. Sonic Team used firefighting as they thought it was an effective way of having players identify with heroism.
Burning Rangers received mostly positive reviews. Critics praised the soundtrack and audio, particularly the voice navigation system. Some critics felt the graphics were among the best on the Saturn, but the collision detection and glitches were criticised. Burning Rangers was among the final five Saturn games released in America.