Burnout Revenge | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Director(s) | Alex Ward |
Producer(s) | Emily Newton Dunn |
Designer(s) | Paul Cross Chris Roberts |
Programmer(s) | Hamish Young Paul Ross |
Artist(s) | Stephen Uphill |
Series | Burnout |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox, Xbox 360 |
Release | PlayStation 2, XboxXbox 360 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible). A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 in January 2008. The game was also made backwards compatible with the Xbox One in May 2018, and the Xbox Series X/S upon the console's launch.[3] An additional game in the series, Burnout Dominator, was developed by EA UK and released in 2007 for PlayStation 2 and PlayStation Portable.
The online servers for Burnout Revenge were shut down for the PlayStation 2 and Xbox on September 1, 2007. The Xbox 360 servers were shut down on October 24, 2012.[4][5]
Release date: 17th March, 2006
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