Consensus reality

Consensus reality refers to the generally agreed-upon version of reality within a community or society, shaped by shared experiences and understandings.[1] This understanding arises from the inherent differences in individual perspectives or subjectivities relating to knowledge or ontology, leading to uncertainties about what is real. While various viewpoints exist, people strive to establish a consensus, serving as a pragmatic guide for social norms.[2][3] The term carries both positive and negative connotations, as it is viewed critically by anti-realist theorists but recognized for its practical benefits in fostering shared beliefs. Consensus reality differs from consensual reality, with the former representing mutual agreement about what is true. Artists and thinkers have challenged consensus reality, aiming to disrupt established norms and question the authenticity of the world's reality.[4][5]

Children have sometimes been described or viewed as "inexperience[d] with consensus reality," though are described as such with the expectation that their perspective will progressively form closer to the consensus reality of their society as they age.

  1. ^ Bernardo Kastrup, Dreamed Up Reality: Diving into the Mind to Uncover the Astonishing Hidden Tale of Nature, John Hunt Publishing, 2011, p. 105.
  2. ^ Lakoff, George (1987). Women, Fire, and Dangerous Things: What Categories Reveal About the Mind. University of Chicago Press. pp. 259. ISBN 0-226-46804-6. In summary, Putnam has shown that existing formal versions of objectivist epistemology are inconsistent; there can be no objectively correct description of reality from a God's eye point of view. This does not, of course, mean that there is no objective reality—only that we have no privileged access to it from an external viewpoint.
  3. ^ Putnam, Hilary (1981). Reason, Truth, and History. Cambridge: Cambridge University Press.
  4. ^ Stork, David G., editor (1998). Hal's Legacy: 2001's Computer as Dream and Reality. MIT Press. p. 201. ISBN 0-262-69211-2. {{cite book}}: |first= has generic name (help)CS1 maint: multiple names: authors list (link)
  5. ^ Rostow Kuznets, Lois (1994). When Toys Come Alive: Narratives of Animation, Metamorphosis, and Development. Yale University Press. pp. 228, note 14. ISBN 0-300-05645-1.

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