Cultural trait

A cultural trait is a single identifiable material or non-material element within a culture, and is conceivable as an object in itself.[1][2][3]

Similar traits can be grouped together as components, or subsystems of culture;[4] the terms sociofact and mentifact (or psychofact)[5] were coined by biologist Julian Huxley as two of three subsystems of culture—the third being artifacts—to describe the way in which cultural traits take on a life of their own, spanning over generations.[2]

In other words, cultural traits can be categorized into three interrelated components:[3][4]

  1. Artifacts — the objects, material items, and technologies created by a culture, or simply, things people make. They provide basic necessities, recreation, entertainment, and most of the things that make life easier for people. Examples include clothing, food, and shelter.
  2. Sociofactsinterpersonal interactions and social structures;[6] i.e., the structures and organizations of a culture that influence social behaviour. This includes families, governments, education systems, religious groups, etc.
  3. Mentifact (or psychofact) — abstract concepts, or "things in the head;"[1] i.e., the shared ideas, values, and beliefs of a culture. This can include religion, language, and ideas.

Moreover, sociofacts are considered by some to be mentifacts that have been shared through artifacts.[7] This formulation has been related to memetics[8][9] and the memetic concept of culture.[7] These concepts have been useful to anthropologists in refining the definition of culture.[10]

  1. ^ a b Robert Aunger (2002). The Electric Meme: A New Theory of How We Think. New York: The Free Press. ISBN 0-7432-0150-7.
  2. ^ a b Huxley, Julian S. 1955. "Guest Editorial: Evolution, Cultural and Biological." Yearbook of Anthropology, 2–25.
  3. ^ a b "Topic". maps.unomaha.edu. Retrieved 2021-03-27.
  4. ^ a b https://www.heritage.nf.ca/nl-studies-2205/chapter-1-topic-1.pdf [bare URL PDF]
  5. ^ Cite error: The named reference boiles was invoked but never defined (see the help page).
  6. ^ Hayler, M. (2015-05-07). Challenging the Phenomena of Technology. Springer. ISBN 9781137377869.
  7. ^ a b Pim, Joám Evans (2009). Toward a Nonkilling Paradigm. Center for Global Nonkilling. p. 260. ISBN 9780982298312.
  8. ^ Bribiesca, Luis B. (2001). "Memetics: a dangerous idea". Interciencia. 26 (1): 29–31.
  9. ^ Gnoli, Claudio (2018-08-13). "Mentefacts as a missing level in theory of information science". Journal of Documentation. 74 (6): 1226–1242. doi:10.1108/jd-04-2018-0054. ISSN 0022-0418. S2CID 52159757.
  10. ^ Sriraman, Bharath; Goodchild, Simon (2009). Relatively and Philosophically Earnest: Festschrift in honor of Paul Ernest's 65th Birthday. Charlotte, NC: Information Age Publishing. p. 135. ISBN 9781607522416.

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