Cyberspace

Nightscape in Chongqing, China. Artificial landscapes and "city lights at night" were some of the first metaphors used by the genre for cyberspace (in Neuromancer, by William Gibson).

Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet.[1][2] The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems. Others consider cyberspace to be just a notional environment in which communication over computer networks occurs.[3] The word became popular in the 1990s when the use of the Internet, networking, and digital communication were all growing dramatically; the term cyberspace was able to represent the many new ideas and phenomena that were emerging.[4][5] As a social experience, individuals can interact, exchange ideas, share information, provide social support, conduct business, direct actions, create artistic media, play games, engage in political discussion, and so on, using this global network. Cyberspace users are sometimes referred to as cybernauts.

The term cyberspace has become a conventional means to describe anything associated with general computing, the Internet and the diverse Internet culture. The U.S. government recognizes the interdependent network of information technology infrastructures and cyber-physical systems operating across this medium as part of the US national critical infrastructure. [6] Amongst individuals on cyberspace, there is believed to be a code of shared rules and ethics mutually beneficial for all to follow, referred to as cyberethics. Many view the right to privacy as most important to a functional code of cyberethics.[7] Such moral responsibilities go hand in hand when working online with global networks, specifically when opinions are involved with online social experiences.[8]

According to Chip Morningstar and F. Randall Farmer, cyberspace is defined more by the social interactions involved rather than its technical implementation.[9] In their view, the computational medium in cyberspace is an augmentation of the communication channel between real people; the core characteristic of cyberspace is that it offers an environment that consists of many participants with the ability to affect and influence each other. They derive this concept from the observation that people seek richness, complexity, and depth within a virtual world.

  1. ^ Delfanti, Alessandro; Arvidsson, Adam (2019). Introduction to Digital Media. Wiley. p. 150. ISBN 9781119276401.
  2. ^ Govind., Warrier, Vinu. "The globe is now officially open for business!" : the advertising of cyberspace : globalization and the politics of cyberculture. OCLC 1108665848.{{cite book}}: CS1 maint: multiple names: authors list (link)
  3. ^ "Cyberspace | Definition of cyberspace in US English by Oxford Dictionaries". Archived from the original on February 18, 2013.
  4. ^ Strate, Lance (1999). "The varieties of cyberspace: Problems in definition and delimitation". Western Journal of Communication. 63 (3): 382–83. doi:10.1080/10570319909374648.
  5. ^ Steiger, Stefan; Harnisch, Sebastian; Zettl, Kerstin; Lohmann, Johannes (2018-01-02). "Conceptualising conflicts in cyberspace". Journal of Cyber Policy. 3 (1): 77–95. doi:10.1080/23738871.2018.1453526. ISSN 2373-8871.
  6. ^ National Security Memorandum/NSM-22. White House. April 30, 2024.
  7. ^ Richard A. Spinello, "Cyberethics: Morality and Law in Cyberspace"
  8. ^ "The National Strategy to Secure Cyberspace" (PDF). Department of Homeland Security. February 2003. Archived from the original on 30 August 2017. Retrieved 19 January 2024.
  9. ^ Morningstar, Chip and F. Randall Farmer. The Lessons of Lucasfilm's Habitat. The New Media Reader. Ed. Wardrip-Fruin and Nick Montfort: The MIT Press, 2003. 664-667. Print

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