Day of Defeat | |
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Developer(s) | Valve |
Publisher(s) |
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Composer(s) | Michael Gordon Shapiro |
Engine | GoldSrc |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Windows OS X, Linux
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Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve and released as a full retail title in 2003.
Set in the midst of World War II, Day of Defeat includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, Day of Defeat: Source, was released by Valve in 2005.