Daytona USA | |
---|---|
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Director(s) | Toshihiro Nagoshi |
Producer(s) | Toshihiro Nagoshi Yu Suzuki |
Designer(s) | Makoto Osaki Yukinobu Arikawa |
Programmer(s) | Daichi Katagiri Koki Koiwa Hideomi Miyauchi |
Composer(s) | Takenobu Mitsuyoshi |
Series | Daytona USA |
Platform(s) | Arcade, Sega Saturn, Microsoft Windows, PlayStation 3 (PSN), Xbox 360 (XBLA), Xbox One |
Release | Sega SaturnWindows PC PlayStation 3Xbox 360
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega Model 2 |
Daytona USA[a] is a 1994 arcade racing game developed by Japanese studio Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Released by Sega in March of 1994, Daytona USA is one of the highest-grossing arcade games of all time.
Sega partnered with GE Aerospace to develop the Model 2, which renders 3D graphics capable of texture filtering and texture mapping. Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices to decide on a game to debut the Model 2 hardware. The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Sega aimed to outperform Namco's Ridge Racer (1993). The developers researched motorsports extensively; they mapped Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control.
Daytona USA was a critical and commercial success, praised for its graphics, soundtrack and gameplay. A conversion was made for the Sega Saturn in 1995. It was followed by sequels and enhancements for consoles and arcades. It has been frequently named one of the best video games of all time.
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