Devil May Cry 2 | |
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Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Director(s) | Hideaki Itsuno[a] |
Producer(s) |
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Writer(s) |
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Composer(s) |
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Series | Devil May Cry |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player |
Devil May Cry 2[b] is a 2003 action-adventure game developed and published by Capcom. It was released from January to March, originally for the PlayStation 2. In terms of chronological order, the game's events are set after Devil May Cry and prior to Devil May Cry 4.[2]
Set in modern times, in the fictional Vie de Marli island,[3] the story centers on demon hunter Dante and island guardian Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game engine, with several pre-rendered full motion videos.
Handled by a different team that lacked experience, Devil May Cry 2 had a troubled production which was reflected in its reception. The game received mixed reviews and has been criticized for a variety of decisions, which made it considerably different from its predecessor; chief among these were the lowered difficulty[4] and changes to Dante's personality. Despite that, Devil May Cry 2 was a commercial success, established a number of series conventions, and motivated its development team to improve their work, staying with the franchise for future entries.
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