Die Hard Trilogy 2: Viva Las Vegas

Die Hard Trilogy 2: Viva Las Vegas
Developer(s)n-Space
Publisher(s)Fox Interactive
Producer(s)Marcus Lindblom
Gary Sheinwald
Designer(s)Andy Paciga
Joel Carrol
Rik Levins
Programmer(s)Shawn Leaf
John M. Meyers
Artist(s)Bradley Weckman
W. Randy King
Platform(s)PlayStation, Windows
ReleasePlayStation
  • NA: February 29, 2000[1]
  • EU: April 28, 2000
Windows
Genre(s)Third-person shooter, light gun shooter, racing
Mode(s)Single-player

Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies. Like its predecessor, the game features three different types of level design; 3rd person Action/Adventure segments (third-person shooter), Sharpshooting segments (light gun railshooting), and Extreme Driving segments (car chase driving levels). Unlike Die Hard Trilogy, which has three separate storylines based on the first three Die Hard films, Die Hard Trilogy 2 has a single original storyline that alternates between the three genres throughout the levels.

  1. ^ IGN staff (February 29, 2000). "Fox Ships Die Hard Sequel". IGN. Ziff Davis. Archived from the original on October 31, 2023. Retrieved November 15, 2023.
  2. ^ Bye, John "Gestalt" (July 21, 2000). "UK releases". Eurogamer. Gamer Network. Archived from the original on April 25, 2023. Retrieved November 15, 2023.
  3. ^ Fudge, James (March 8, 2000). "Die Hard Trilogy 2: Viva Las Vegas Ships". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved June 25, 2021.

Developed by StudentB