Die Hard Trilogy 2: Viva Las Vegas | |
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Developer(s) | n-Space |
Publisher(s) | Fox Interactive |
Producer(s) | Marcus Lindblom Gary Sheinwald |
Designer(s) | Andy Paciga Joel Carrol Rik Levins |
Programmer(s) | Shawn Leaf John M. Meyers |
Artist(s) | Bradley Weckman W. Randy King |
Platform(s) | PlayStation, Windows |
Release | PlayStation Windows |
Genre(s) | Third-person shooter, light gun shooter, racing |
Mode(s) | Single-player |
Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies. Like its predecessor, the game features three different types of level design; 3rd person Action/Adventure segments (third-person shooter), Sharpshooting segments (light gun railshooting), and Extreme Driving segments (car chase driving levels). Unlike Die Hard Trilogy, which has three separate storylines based on the first three Die Hard films, Die Hard Trilogy 2 has a single original storyline that alternates between the three genres throughout the levels.