Duke Nukem II | |
---|---|
Developer(s) | Apogee Software[a] |
Publisher(s) | Apogee Software
|
Designer(s) | Todd Replogle George Broussard Scott Miller Allen H. Blum III |
Artist(s) | Randy Abraham Stephen A. Hornback |
Writer(s) | Tom Hall |
Composer(s) | Robert Prince |
Series | Duke Nukem |
Platform(s) | DOS, Game Boy Color, iOS, Windows, OS X, Evercade/VS |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.
A heavily reworked version of Duke Nukem II, simply titled Duke Nukem, was released for the Game Boy Color on September 2, 1999, in North America.
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