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Dungeon Master | |
---|---|
Developer(s) | FTL Games Victor Musical Industries (X68000)[2] |
Publisher(s) | FTL Games Victor Musical Industries (X68000)[2] |
Director(s) | Doug Bell |
Producer(s) | Wayne Holder |
Designer(s) | Doug Bell |
Programmer(s) |
|
Artist(s) | Andrew Jaros |
Composer(s) | Wayne Holder[3] |
Platform(s) | Atari ST, Amiga, Apple IIGS,[4] MS-DOS (x86), SNES, TurboGrafx-CD, X68000, PC-9801, FM Towns |
Release | |
Genre(s) | Role-playing, dungeon crawl |
Mode(s) | Single player |
Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987,[5] almost identical Amiga and PC (DOS) ports following in 1988 and 1992.
Dungeon Master sold 40,000 copies in its year of release alone,[6] and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D dungeon crawlers with notable clones like Eye of the Beholder.[7]
maher20151211
was invoked but never defined (see the help page).This personalized combat perspective undoubtedly earned much of the praise for FTL's CGW Hall of Fame member, Dungeon Master. In a very real sense, Eye of the Beholder (SSI's first entry in the "Legend Series," a new line of AD&D computer role-playing games) is Dungeon Master meets veteran storyteller George MacDonald.