Europa Universalis IV | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Johan Andersson |
Producer(s) | Linda Kiby |
Designer(s) | Johan Andersson |
Programmer(s) | Niklas Strid |
Artist(s) | Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz Engine |
Platform(s) | Windows, OS X, Linux |
Release | 13 August 2013 |
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007).[1] The game was released on 13 August 2013 for Windows, OS X, and Linux. It is a strategy game where players can control a nation leading up to and during the early modern period - from the Late Middle Ages following the Battle of Varna (1444), the final crusade, to the Napoleonic era with the timeline finishing on 2 January 1821 to coincide with the death of Napoleon on 5 May 1821.[2] Players navigate their nations with conducting trade, administration, diplomacy, colonization, and warfare.