Factory (object-oriented programming)

Factory Method in LePUS3

In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class[1] from some method call, which is assumed to be "new".[a] More broadly, a subroutine that returns a "new" object may be referred to as a "factory", as in factory method or factory function. The factory pattern is the basis for a number of related software design patterns.

  1. ^ Gamma, Erich (1994). Design Patterns. Addison-Wesley. pp. 18–19. ISBN 9780321700698.


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