Ghost in the Shell (video game)

Ghost in the Shell
North American box art
Developer(s)Exact
Production I.G
Publisher(s)
Director(s)Kenji Sawaguchi
Producer(s)Tetsuji Yamamoto
Designer(s)Masamune Shirow
Writer(s)Hiroyuki Kitakubo
SeriesGhost in the Shell
Platform(s)PlayStation
Release
  • JP: July 17, 1997
  • NA: December 2, 1997
  • EU: July 1, 1998
Genre(s)Action, third-person shooter
Mode(s)Single-player

Ghost in the Shell[ja 1] is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation. A part of the larger Ghost in the Shell media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was first released in July 1997, along with soundtrack albums, an artbook and a guidebook.

The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. Ghost in the Shell's plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.

The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen years after its release, Game Informer listed Ghost in the Shell as one of the best manga and anime-based games.
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