Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Liberty City Stories
Developer(s)
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Designer(s)David Bland
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
  • Andrew Greensmith
  • Matthew Shepcar
Artist(s)
  • Aaron Garbut
  • Ian Bowden
Writer(s)
Composer(s)
SeriesGrand Theft Auto
Platform(s)
Release
25 October 2005
  • PlayStation Portable
    PlayStation 2
    • NA: 6 June 2006
    • EU: 23 June 2006
    iOS
    • WW: 17 December 2015
    Android
    • WW: 11 February 2016
    Fire OS
    • WW: 11 March 2016
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer (PSP)

Grand Theft Auto: Liberty City Stories is a 2005 action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The ninth installment in the Grand Theft Auto series, it was initially released as a PlayStation Portable exclusive in October 2005.[5] A port for the PlayStation 2 was later released in June 2006.[6] At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version,[7] because the PS2 version does not feature the custom soundtrack ripping capability of the PSP version. Ports for iOS, Android and Fire OS devices were also released in December 2015,[8] February 2016,[9] and March 2016, respectively.[10]

The game is the first 3D title in the series to be released for handheld devices, and acts as a prequel to 2001's Grand Theft Auto III, using the same setting of Liberty City (a fictional parody of New York City). The single-player story, set in 1998, follows mobster Toni Cipriani, a character first introduced in Grand Theft Auto III, and his efforts to rise through the ranks of the Leone crime family, while slowly becoming involved in a power struggle among the city's various Mafia organisations. The PSP version of the game also includes a multiplayer mode through a wireless ad hoc network, which allows up to six players to engage in several different game modes.

Liberty City Stories received generally positive reviews from critics, and was a commercial success, selling over 8 million copies as of March 2008 and becoming the best selling PSP game of all time.[11] It was followed in October 2006 by Grand Theft Auto: Vice City Stories, a prequel to 2002's Grand Theft Auto: Vice City.

  1. ^ "GTA: Liberty City Stories slips another week?". VideoGamer.com. 24 October 2005. Archived from the original on 15 January 2023. Retrieved 15 January 2023.
  2. ^ Surette, Tim (3 October 2005). "PvP confirmed for PSP GTA". GameSpot. Archived from the original on 16 December 2014. Retrieved 15 January 2023.
  3. ^ Surette, Tim (25 October 2005). "GTA now joyriding on PSPs". GameSpot. Archived from the original on 15 January 2023. Retrieved 15 January 2023.
  4. ^ Riaz, Adnan (25 July 2016). "Brian Woodhouse Becomes Lucid Games' Head of Business Development". Hardcore Gamer. Archived from the original on 7 December 2021. Retrieved 9 December 2021.
  5. ^ "Grand Theft Auto: Liberty City Stories". GameSpot. Archived from the original on 22 September 2019. Retrieved 7 October 2017.
  6. ^ "Rockstar Games Announces Release Date for Grand Theft Auto: Liberty City Stories on PlayStation(R)2". Take2Games.com. Take-Two Interactive. 18 April 2006. Archived from the original on 3 February 2013. Retrieved 7 October 2017.
  7. ^ Vore, Bryan (6 June 2006). "GTA: Liberty City Stories PS2 Hands-On Impressions". Game Informer. Archived from the original on 21 April 2008. Retrieved 16 September 2008.
  8. ^ Cite error: The named reference ios_release was invoked but never defined (see the help page).
  9. ^ Makuch, Eddie (11 February 2016). "Get Free GTA 5 T-Shirt DLC When You Download GTA: Liberty City Stories for iOS, Android". GameSpot. Archived from the original on 9 October 2017. Retrieved 9 October 2017.
  10. ^ Saba, Elias (11 March 2016). "Grand Theft Auto: Liberty City Stories released for the Amazon Fire TV". AFTVnews. Archived from the original on 9 October 2017. Retrieved 9 October 2017.
  11. ^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). TakeTwoValue. Take-Two Interactive. 26 March 2008. p. 12. Archived from the original (PDF) on 8 April 2008. Retrieved 1 April 2008.


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