Halo 2

Halo 2
Developer(s)Bungie[a]
Publisher(s)Microsoft Game Studios
Director(s)Jason Jones
Writer(s)Joseph Staten
Composer(s)
SeriesHalo
Platform(s)
Release
November 9, 2004
  • Xbox
    • AU/NA: November 9, 2004
    • EU: November 11, 2004
    Windows
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

After the success of Halo: Combat Evolved, a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including online multiplayer. A troubled development and time constraints forced cuts to the scope of the game, including the wholesale removal of a more ambitious multiplayer mode, and necessitated a cliffhanger ending to the game's campaign mode. Among Halo 2's marketing was an early alternate reality game called "I Love Bees" that involved players solving real-world puzzles. Bungie supported the game after release with new multiplayer maps and updates to address cheating and glitches. The game was followed by a sequel, Halo 3, in September 2007.

Halo 2 was a commercial and critical success and is often listed as one of the greatest video games of all time. The game became the most popular title on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. Halo 2 is the best-selling first-generation Xbox game, with more than 8 million copies sold worldwide. The game received critical acclaim, with the multiplayer lauded; in comparison, the campaign and its cliffhanger ending was divisive. The game's online component was highly influential and cemented many features as standard in future games and online services, including matchmaking, lobbies, and clans. Halo 2's marketing heralded the beginnings of video games as blockbuster media. A port of the game for Windows Vista was released in 2007, followed by a high-definition remake as part of Halo: The Master Chief Collection in 2014.

  1. ^ a b c "Halo 2 for PC – Release Summary". GameSpot. Archived from the original on April 18, 2012. Retrieved February 2, 2008.
  2. ^ Matei, Robert (December 11, 2006). "Vista Halo 2 Plans Details". Softpedia. Archived from the original on April 6, 2011. Retrieved June 20, 2011.
  3. ^ "Halo 2 for Vista – Uplift". GameSpy. April 3, 2007. Archived from the original on October 31, 2019. Retrieved June 20, 2011.


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