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Heroes of Might and Magic V | |
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Developer(s) | Nival Interactive[a] |
Publisher(s) | Ubisoft |
Designer(s) | Alexander Mishulin |
Programmer(s) | Oleg Ovechkin |
Artist(s) |
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Writer(s) | Jeff Spock |
Composer(s) | |
Series | Heroes of Might and Magic |
Engine | Silent Storm Engine |
Platform(s) | Microsoft Windows, Mac OS X |
Release | Windows OS X February 28, 2007[3] |
Genre(s) | Turn-based strategy, role-playing |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as a means to reboot the series with a brand-new setting, called Ashan, and no continuity to previous titles.
Like the other games in the series, players take control of "heroes" (leaders with magical abilities) who provide their services for a faction, recruiting an army from settlement strongholds, such as castles, out of various forces (humanoid, undead, monsters, and so forth) and then doing battle against roaming armies, enemy heroes and rival factions. The game features a campaign series that covers six factions from Ashan, along with stand-alone and multiplayer scenarios. Unlike the preceding games in the series, which used 2D computer graphics but with some isometric touches, Heroes V was the first to be completely 3D.
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