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Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA.[1] Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with simpler graphics and/or computational abilities, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Wii U, Genesis, Dreamcast, Game Boy Advance, PlayStation, and PlayStation 2.
As hobbyists began to make unofficial games and homebrew for consoles, several groups were formed that involved homebrew and circumventing the hardware and software restrictions imposed on the consoles.