Developer(s) | Michael Land, Peter McConnell |
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Type | Game engine |
License | Proprietary |
Website | U.S. patent 5,315,057 |
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.[1][2] iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994,[3] after being added to the fifth version of the SCUMM game engine in 1991.[4]
Sweet 2012
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