Kill Switch (video game)

Kill Switch
Developer(s)Namco Hometek[4]
Visual Impact (GBA)
Publisher(s)
Designer(s)Chris Esaki[6]
Programmer(s)Gil Colgate
Writer(s)Alvin Muolic
Composer(s)Kevin Manthei
EngineRenderWare
Platform(s)PlayStation 2
Xbox
Windows
Game Boy Advance
Release
October 28, 2003
  • PlayStation 2, Xbox
    • NA: October 28, 2003
    • UK: February 20, 2004 (PS2)[1][2]
    • EU: March 17, 2004 (PS2)[3]
  • Windows
  • January 4, 2004
  • Game Boy Advance
    • EU: August 27, 2004[3]
    • NA: September 9, 2004
    • UK: October 22, 2004
Genre(s)Third-person shooter
Mode(s)Single player

Kill Switch (stylized as kill.switch) is a third-person shooter video game developed by Namco Hometek in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software.[7] The PAL release of the PS2 port came with a demo of SOCOM II U.S. Navy SEALs on a separate disc.

The most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack[8] and Hideo Kojima's stealth game Metal Gear Solid 2: Sons of Liberty.[9]

  1. ^ Cite error: The named reference edge was invoked but never defined (see the help page).
  2. ^ Tom Bramwell (February 20, 2004). "What's New?". Eurogamer. Gamer Network. Archived from the original on July 5, 2022. Retrieved November 8, 2024.
  3. ^ a b "Kill Switch". PEGI. Archived from the original on February 25, 2021. Retrieved November 8, 2024.
  4. ^ Benjamin Turner (July 8, 2003). "kill.switch (Preview)". GameSpy. IGN Entertainment. Archived from the original on October 5, 2007. Retrieved November 8, 2024.
  5. ^ Tom Bramwell (February 11, 2004). "Sony bundles demos with kill.switch". Eurogamer. Gamer Network. Archived from the original on September 24, 2021. Retrieved November 8, 2024.
  6. ^ Cite error: The named reference teamxbox_gears was invoked but never defined (see the help page).
  7. ^ Craig Harris (October 1, 2004). "kill.switch (GBA)". IGN. Ziff Davis. Archived from the original on September 5, 2023. Retrieved November 8, 2024.
  8. ^ Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. G/O Media. Archived from the original on November 19, 2023. Retrieved November 8, 2024.
  9. ^ Stuart Lindsay (February 12, 2009). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Archived from the original on February 16, 2009. Retrieved December 12, 2009.

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