Kill Switch | |
---|---|
Developer(s) | Namco Hometek[4] Visual Impact (GBA) |
Publisher(s) |
|
Designer(s) | Chris Esaki[6] |
Programmer(s) | Gil Colgate |
Writer(s) | Alvin Muolic |
Composer(s) | Kevin Manthei |
Engine | RenderWare |
Platform(s) | PlayStation 2 Xbox Windows Game Boy Advance |
Release | |
Genre(s) | Third-person shooter |
Mode(s) | Single player |
Kill Switch (stylized as kill.switch) is a third-person shooter video game developed by Namco Hometek in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software.[7] The PAL release of the PS2 port came with a demo of SOCOM II U.S. Navy SEALs on a separate disc.
The most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack[8] and Hideo Kojima's stealth game Metal Gear Solid 2: Sons of Liberty.[9]
edge
was invoked but never defined (see the help page).teamxbox_gears
was invoked but never defined (see the help page).