Pixel Piracy | |
---|---|
Developer(s) | Quadro Delta[a] |
Publisher(s) | Re-Logic[b] |
Producer(s) | Alexander Poysky |
Composer(s) | Kole Hiks |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Pixel Piracy is a 2014 side-scrolling action-adventure game with roguelike elements, developed by Quadro Delta and published by Re-Logic. In the indie game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety by defeating the four pirate captains in a procedurally-generated world full of islands. The game features several difficulty modes.
The developers began working on the game in 2013. It went through several development stages, including being released in early access. The game was fully released on Steam on July 31, 2014, for PC and on February 16, 2016, for PlayStation 4 and Xbox One platforms. Pixel Piracy received a major update in 2015; the game's development stopped in 2016 but resumed in 2023. Since then, one downloadable content was published and an online version of the game was announced for 2025. The game received mixed reviews, with the praise going to its sandbox elements, graphics, and soundtrack, specially due to the addition of sea shanties in the game. Its repetitive gameplay, mechanics, primarily the controls and combat system, and user interface were, however, criticised.
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