Planetfall

Planetfall
Developer(s)Infocom
Publisher(s)Infocom
Designer(s)Steve Meretzky
EngineZ-machine
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Apricot PC, Atari 8-bit, Atari ST, Commodore 64, CP/M, Rainbow, Kaypro II, Mac, NEC APC, Osborne 1, MS-DOS, PC-9801,[1] TI-99/4A, TRS-80.[2]
ReleaseRelease 20: July 8, 1983
Release 26: October 14, 1983
Release 29: January 18, 1984
Release 37: October 3, 1985
Solid Gold: May 31, 1988
Genre(s)Interactive fiction
Mode(s)Single-player

Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and published in 1983 as the eighth game from Infocom. The original release was for Apple II, Atari 8-bit computers, TRS-80, and IBM PC compatibles (both as a self-booting disk and for MS-DOS). Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Planetfall was Meretzky's first published game, and it proved one of his most popular works and a best-seller for Infocom. It was one of five top-selling games to be re-released in Solid Gold versions with in-game hints. Planetfall uses the Z-machine originally developed for Zork and was added as a bonus to the Zork Anthology.

The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of The Hitchhiker's Guide to the Galaxy."[3] A sequel, Stationfall, was released in 1987.

  1. ^ Cite error: The named reference PC9801 Library was invoked but never defined (see the help page).
  2. ^ Planetfall at Adventureland by Hans Persson and Stefan Meier
  3. ^ Cover, Arthur Byron (1988). Planetfall. Avon. p. 298. ISBN 0-380-75384-7.

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