In object-oriented programming, polymorphism is the provision of one interface to entities of different data types.[2] The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages.[3]
The most commonly recognized major forms of polymorphism are:
Ad hoc polymorphism: defines a common interface for an arbitrary set of individually specified types.
Parametric polymorphism: not specifying concrete types and instead use abstract symbols that can substitute for any type.
Subtyping (also called subtype polymorphism or inclusion polymorphism): when a name denotes instances of many different classes related by some common superclass.[4]