Rayman Origins | |
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Developer(s) | Ubisoft Montpellier Ubisoft Paris Ubisoft Casablanca Feral Interactive (OS X)[4] |
Publisher(s) | Ubisoft Feral Interactive (OS X) |
Director(s) | Michel Ancel Sébastien Morin |
Producer(s) | Pierre-Arnaud Lambert |
Designer(s) | Lorenzo Avi Juilen Chevallier Romain Claude Axel Cossardeaux |
Programmer(s) | Philippe Vimont Yousri Salas |
Artist(s) | Celine Tellier |
Writer(s) | Gabrielle Shrager |
Composer(s) | Christophe Héral Billy Martin |
Series | Rayman |
Engine | UbiArt Framework |
Platform(s) | Microsoft Windows OS X Wii Xbox 360 PlayStation 3 PlayStation Vita Nintendo 3DS |
Release | 15 November 2011
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Rayman Origins is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the Rayman series and the first main installment since Rayman 3: Hoodlum Havoc (2003). The game was released for the PlayStation 3, Xbox 360, and Wii platforms worldwide, with PlayStation Vita, Nintendo 3DS, and Microsoft Windows versions being released the following year.[5] The OS X version of the game was released on December 12, 2013, by Feral Interactive.[4] The story follows Rayman, his friend Globox and two Teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams after they unleashed said evil by complete accident.
Rayman Origins has received critical acclaim, being highly praised for its graphical style, level design, and sense of humor. Despite its critical reception, the game experienced sluggish sales at the beginning of its release, but sold well in the end and contributed to the company's earnings. A mobile game based on Origins, titled Rayman Jungle Run, was developed by Pastagames and released for iOS, Android, and for Windows Phone 8 on May 29, 2013. A sequel, Rayman Legends, was released for Microsoft Windows, PlayStation 3, PlayStation Vita, Wii U and Xbox 360 in 2013 to similar critical acclaim.