Sakura Wars 2: Thou Shalt Not Die | |
---|---|
Developer(s) | |
Publisher(s) | |
Director(s) |
|
Producer(s) | Noriyoshi Ohba |
Designer(s) | Chie Yoshida |
Programmer(s) | Yuichi Matsuoka |
Artist(s) | |
Writer(s) | Satoru Akahori |
Composer(s) | Kohei Tanaka |
Series | Sakura Wars |
Platform(s) | |
Release | |
Genre(s) | Tactical role-playing, dating sim, visual novel |
Mode(s) | Single-player |
Sakura Wars 2: Thou Shalt Not Die[b] is a cross-genre video game developed by Red Company and Sega, and published by Sega for the Sega Saturn. The second installment in the main Sakura Wars series, it was released in April 1998 and later ported to other systems, including to the Dreamcast in September 2000. Defined as a "dramatic adventure" game, Sakura Wars 2 combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.
Taking place one year after the events of the original Sakura Wars, the game follows the protagonist, Imperial Japanese Navy Ensign Ichiro Ogami, and the all-female Flower Division of the Imperial Combat Revue as they fight against new supernatural entities in Tokyo as well as hostile political forces led by Keigo Kyogoku, the story's main antagonist.
Development of Sakura Wars 2 began following the critical and commercial success of the first game. The game was directed by Akira Nishino and Hirotada Hashimoto, written by Satoru Akahori and produced by veteran Sega designer Noriyoshi Ohba. The characters were designed by Kōsuke Fujishima and Hidenori Matsubara, the anime FMV sequences were produced by Production I.G, and the music was composed by Kohei Tanaka. The game's subtitle was taken from a famous war poem by Japanese writer Akiko Yosano. The game went on to become the best-selling entry in the series, and was positively reviewed by critics. A direct sequel, Sakura Wars 3: Is Paris Burning?, was released for the Dreamcast in 2001.
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