Shrek | |
---|---|
Developer(s) | Digital Illusions Canada |
Publisher(s) | TDK Mediactive |
Director(s) | Gary Corriveau |
Designer(s) | Gary Corriveau Atman Binstock |
Programmer(s) | Atman Binstock Richard Geldreich |
Artist(s) | Denis Cawson |
Composer(s) | David Kerr |
Platform(s) | Xbox, GameCube |
Release | XboxGameCube |
Genre(s) | Platformer |
Mode(s) | Single-player |
Shrek is a 2001 platform video game developed by Digital Illusions Canada[4] and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001, as one of 22 North American launch titles for the Xbox and March 29, 2002, in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002, in North America and on October 24, 2003, in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels.
While it was a commercial success, Shrek received generally negative reviews upon release, with criticism being directed at its gameplay and audio.
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