Shrek (video game)

Shrek
North American Xbox box art
Developer(s)Digital Illusions Canada
Publisher(s)TDK Mediactive
Director(s)Gary Corriveau
Designer(s)Gary Corriveau
Atman Binstock
Programmer(s)Atman Binstock
Richard Geldreich
Artist(s)Denis Cawson
Composer(s)David Kerr
Platform(s)Xbox, GameCube
ReleaseXbox
  • NA: November 15, 2001
  • EU: March 27, 2002[1]
  • UK: March 29, 2002[2]
GameCube
  • NA: October 30, 2002[3]
  • EU: October 24, 2003
Genre(s)Platformer
Mode(s)Single-player

Shrek is a 2001 platform video game developed by Digital Illusions Canada[4] and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001, as one of 22 North American launch titles for the Xbox and March 29, 2002, in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002, in North America and on October 24, 2003, in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels.

While it was a commercial success, Shrek received generally negative reviews upon release, with criticism being directed at its gameplay and audio.

  1. ^ "Shrek sur Xbox". Jeuxvideo.com (in French). Archived from the original on December 7, 2023. Retrieved December 7, 2023.
  2. ^ "Shrek". Chipsworld. Archived from the original on June 21, 2002. Retrieved December 6, 2023.
  3. ^ Cite error: The named reference NWR was invoked but never defined (see the help page).
  4. ^ "Shrek Interview (Xbox)". June 13, 2001. Archived from the original on April 13, 2019. Retrieved June 14, 2019.

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