Sonic Jam | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Takashi Iizuka |
Producer(s) | Yuji Naka |
Designer(s) | Daisuke Mori |
Programmer(s) | Takahiro Hamano |
Artist(s) | Kazuyuki Hoshino Yuji Uekawa |
Composer(s) | Masaru Setsumaru Kenichi Tokoi |
Series | Sonic the Hedgehog |
Platform(s) | Sega Saturn Game.com |
Release | Sega Saturn Game.com
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Sonic Jam[a] is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997 and in North America and Europe the following August. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994). It also features a 3D environment, "Sonic World", which doubles as an interactive museum of Sonic the Hedgehog content.
Development began after the Japanese release of Nights into Dreams in July 1996. Sonic Jam was announced at the Spring 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic brand. It received mostly positive reviews, and was praised for its value, though some criticized the exclusion of Sonic CD and Sonic Spinball. "Sonic World" was praised for its range of content, though its graphics gathered mixed responses. A version for the handheld Game.com console was released in 1998.
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