Super Mario Bros.

Super Mario Bros.
A black box with a pixelated image of Fire Mario jumping near a wall, about to fall below the lava.
North American box art
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)Shigeru Miyamoto
Producer(s)Shigeru Miyamoto
Designer(s)
Programmer(s)
  • Toshihiko Nakago
  • Kazuaki Morita
Artist(s)
  • Shigeru Miyamoto
  • Takashi Tezuka
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)Nintendo Entertainment System, arcade
ReleaseNES
  • JP: September 13, 1985
  • NA: October 1985[1][a]
  • EU: May 15, 1987
  • AU: July 1987
Arcade
  • EU: January 1986
  • NA: February 1986
Genre(s)Platform
Mode(s)Single-player, multiplayer
Arcade systemNintendo VS. System

Super Mario Bros.[b] is a 1985 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. It was originally released in September 1985 in Japan for the Family Computer; following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

Players control Mario, or his brother Luigi in the multiplayer mode, to traverse the Mushroom Kingdom in order to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming, drawing from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming "athletic games" such as Donkey Kong and Mario Bros. The design of the first level, World 1-1, is a tutorial for platform gameplay.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, and is particularly admired for its precise controls. It has been re-released on most Nintendo systems, and is one of the best-selling games of all time, with more than 58 million copies sold worldwide. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music a centerpiece of game design and has since been considered one of the best video game soundtracks of all time as a result. Mario has become prominent in popular culture, and Super Mario Bros. began a multimedia franchise including a long-running game series, an animated television series, a Japanese anime feature film, a live-action feature film and an animated feature film.

  1. ^ "The history of Super Mario". Nintendo. Archived from the original on February 1, 2021. Retrieved February 17, 2021. Released: Oct. 18, 1985


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


Developed by StudentB