Super Monkey Ball (video game)

Super Monkey Ball
North American GC cover art
North American box art
Developer(s)Amusement Vision
Publisher(s)Sega
Director(s)Toshihiro Nagoshi
Producer(s)Toshihiro Nagoshi
Designer(s)Junichi Yamada
Programmer(s)Hisashi Endo
Artist(s)Mika Kojima
Composer(s)Hidenori Shoji
Sakae Osumi
Haruyoshi Tomita[3]
SeriesSuper Monkey Ball
Platform(s)
ReleaseArcade (Monkey Ball)
  • JP: June 23, 2001
GameCube (Super Monkey Ball)
  • JP: September 14, 2001
  • NA: November 18, 2001
  • EU: May 3, 2002[1]
  • AU: May 17, 2002[2]
Genre(s)Platform, party
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI

Super Monkey Ball[a] is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball,[b] an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console.

Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball through many levels, the ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.

Super Monkey Ball received highly positive reviews from critics, who praised the simplicity and subtle depth of its control scheme as well as the new multiplayer modes not present in its arcade counterpart, although some felt its presentation was lacking. The game was commercially successful and remained one of Sega's best-sellers in the United States for much of 2002, eventually spawning a direct sequel, Super Monkey Ball 2 (2002), and a broader Super Monkey Ball franchise. Super Monkey Ball's stages were remade as a part of Super Monkey Ball Banana Mania (2021).

  1. ^ Cite error: The named reference N-sider was invoked but never defined (see the help page).
  2. ^ "Hip to be square". The Sydney Morning Herald. May 11, 2002. Archived from the original on May 31, 2024. Retrieved May 31, 2024.
  3. ^ "Super Monkey Ball Details & Credits". Metacritic. Retrieved February 10, 2015.


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