Tetris | |
---|---|
Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Composer(s) | Hirokazu Tanaka |
Series | Tetris |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Tetris, also known as classic Tetris, is a puzzle video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Based on Tetris (1985) by Alexey Pajitnov, it was released after a legal battle between Nintendo and Atari Games, who had previously released a Tetris port under an invalid license. Bullet-Proof Software had previously released Tetris for the Family Computer in December 1988,[1] while Nintendo had released Tetris for the Game Boy earlier in 1989.
This Tetris port is unusual because it was designed to end by becoming too fast to play after a certain amount of progress is made. Score must be accumulated through efficient play, rather than pure endurance, before the game ends. These circumstances have led to its use as an esports game. Although the highest game speed was intended to be unplayably difficult, it was shown to be manageable with novel button-mashing techniques developed in the 2020s.