Thrill Kill

Thrill Kill
European cover art
Developer(s)Paradox Development
Publisher(s)Virgin Interactive
Producer(s)
  • Harvard Bonin
  • Kevin Mulhall
Designer(s)Benjamin Kutcher
Programmer(s)Peter Jefferies
Artist(s)Paul Interrante
Writer(s)Brian Gomez
Composer(s)Keith Arem
Platform(s)PlayStation
ReleaseCancelled
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Thrill Kill is a cancelled fighting video game developed by Paradox Development for the PlayStation. Originally intended to be released in 1998, the game's plot involves ten people who all get sent to Hell after dying on Earth and are forced by Marukka, the Goddess of Secrets, to fight to the death for a chance at reincarnation. It was marketed as the first four-player 3D fighting game, as up to four players were able to play at once using the PlayStation Multitap. Each player is given a "kill meter" that increases with each successful attack, which, once filled, executes a gory finishing move called a "Thrill Kill".

Thrill Kill began development as Earth Monster, a sports video game based on the Mesoamerican ballgame in which characters attacked one another as they tried to get a ball into a hoop. As developers were repeatedly pushed by publisher Virgin Interactive to make the game more violent, Earth Monster's concept was scrapped in favor of an adult-oriented, BDSM-themed fighting game. It gained a large following prior to its release for its overtly sexual and gory content, and received one of the first-ever "Adults Only" (AO) ratings from the Entertainment Software Rating Board (ESRB), also becoming the first game to receive the rating for its violence.

Reviewers of the beta version of Thrill Kill considered it fun but unfinished. The game was scheduled to be published by Virgin Interactive, but Electronic Arts gained the publishing rights the same year and chose not to release the game or sell it to other publishers due to its graphic content. Bootleg versions of the game were nonetheless uploaded to pirating websites and it became especially popular as a ROM. Following its cancellation, Thrill Kill was reskinned to make the 1999 Activision video game Wu-Tang: Shaolin Style, also developed by Paradox, who went on to use Thrill Kill's engine in several of their other games.


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