Unity (game engine)

Unity
Developer(s)Unity Technologies
Initial release1.0 / June 8, 2005 (2005-06-08)
Stable release
6000.0.5f1 (Tech Stream)
2023.2.20f1 (LTS) /
June 4, 2024 (2024-06-04)[1]
April 9, 2024 (2024-04-09)[2]
Preview release
Unity 6000.0.0 Beta 15 (Beta)
2023.2.0a22 (Alpha) /
April 13, 2024 (2024-04-13)[3]
July 10, 2023 (2023-07-10)[4]
Written in
  • C++ (runtime)[5]
  • C# (Unity Scripting API)
PlatformSee § Supported platforms
LicenseProprietary software
Websiteunity.com Edit this at Wikidata

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.[6]

The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations.[7][8] The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces.[9]

  1. ^ "Unity download archive". Unity. Archived from the original on January 10, 2020. Retrieved April 15, 2024.
  2. ^ "Long Term Support". Unity. Archived from the original on February 16, 2023.
  3. ^ "Unity 2022.2 beta resources". Unity. Archived from the original on August 10, 2022. Retrieved August 11, 2022.
  4. ^ "Unity 2023.1 alpha". Unity. Archived from the original on October 8, 2022. Retrieved March 15, 2023.
  5. ^ Brodkin, Jon (June 3, 2013). "How Unity3D Became a Game-Development Beast". Archived from the original on October 19, 2018. Retrieved August 28, 2020.
  6. ^ Dealessandri, Marie (January 16, 2020). "What is the best game engine: is Unity right for you?". GamesIndustry.biz. Gamer Network. Archived from the original on April 4, 2020. Retrieved April 27, 2021.
  7. ^ Axon, Samuel (September 27, 2016). "Unity at 10: For better—or worse—game development has never been easier". Ars Technica. Archived from the original on October 5, 2018. Retrieved October 17, 2018.
  8. ^ Takahashi, Dean (September 15, 2018). "John Riccitiello Q&A: How Unity CEO views Epic's Fortnite success". VentureBeat. Archived from the original on September 17, 2018. Retrieved October 17, 2018.
  9. ^ "Government & Aerospace". Unity. Archived from the original on September 13, 2021. Retrieved August 28, 2021.

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