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Video game journalism (or video game criticism) is a specialized branch of journalism that covers various aspects of video games, including game reviews, industry news, and player culture, typically following a core "reveal–preview–review" cycle. Originating in the 1970s with print-based magazines and trade publications, video game journalism evolved alongside the video game industry itself, shifting from niche columns in general entertainment and computing magazines to dedicated publications. Major early contributors to the field included magazines like Electronic Games and Famitsu, which set the stage for more comprehensive consumer-focused coverage. With the advent of the internet, video game journalism expanded to web-based outlets and video platforms, where independent online publications, blogs, YouTube channels, and eSports coverage gained significant influence.
Throughout its history, video game journalism has grappled with ethical concerns, especially around conflicts of interest due to advertising pressures and publisher relationships. These issues have led to both controversies, such as the 2014 Gamergate incident, and increased transparency measures. Additionally, new approaches to gaming criticism, like New Games Journalism, emphasize personal experiences and cultural context, while review aggregation sites such as Metacritic have become influential benchmarks for assessing a game’s success. The rise of video-oriented platforms has also shifted the influence from traditional game journalists to independent creators, underscoring the dynamic nature of video game journalism in the digital age.