Virtua Fighter (video game)

Virtua Fighter
North American arcade flyer
Developer(s)Sega AM2
Publisher(s)Sega
Director(s)Yu Suzuki
Hideki Anbo (32X)
Producer(s)Yu Suzuki
Kouchi Nagata (32X)
Designer(s)Seiichi Ishii
Yoshinao Asako, Youji Kato, Ryoya Yui (Saturn)
Masashi Kubo (32X)
Programmer(s)Toru Ikebuchi
Keiji Okayasu (arcade & Saturn)
Hiroaki Shoji
Eiji Horita, Akio Setsumasa, Tatsuo Yamajiri, Yasuhiro Takahashi (32X)
Composer(s)
  • Arcade
  • Takayuki Nakamura
  • Saturn sound design
  • Takayuki Nakamura
  • Takenobu Mitsuyoshi
  • Kazuhiko Kouchi
  • 32X sound design
  • Masaru Setsumaru
  • Tatsuya Kohzaki
  • Atsumu Miyazawa
  • Tadashi Joukagi
SeriesVirtua Fighter
Platform(s)Arcade, Saturn, 32X, R-Zone, Windows
ReleaseArcade
Saturn
  • JP: November 22, 1994
  • NA: May 11, 1995
  • EU: July 8, 1995
Arcade (Remix)
Saturn (Remix)
  • JP: July 14, 1995
  • NA: October 2, 1995
  • EU: October 27, 1995
32X
  • NA: October 10, 1995
  • JP: October 20, 1995
  • EU: November 30, 1995
Windows 95 (Remix)
  • NA: September 10, 1996
  • EU: 1996
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemModel 1, ST-V (Remix)

Virtua Fighter[a] is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993.[4] It was the first arcade fighting game to feature fully 3D polygon graphics. The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received a port to the Sega 32X.

The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over 1 million copies. Virtua Fighter was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general.[5][6] Its success led to the Virtua Fighter series, with its sequel Virtua Fighter 2 coming in 1994.

In 1995, an update titled Virtua Fighter Remix was developed and released by AM1,[7] featuring drastic graphical improvements.[8] This improved version was quickly ported to the Saturn console[9] and later also received a port to Microsoft Windows. The game's remake, Virtua Fighter 10th Anniversary, was released for the PlayStation 2 in 2003 as a stand-alone title in Japan and as a bonus to Virtua Fighter 4: Evolution in North America.

  1. ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 131–3. ISBN 978-4990251215.
  2. ^ "Megadrive Review: Virtua Racing". Mean Machines. No. 19. pp. 48–50. Retrieved July 24, 2015.
  3. ^ "格闘ゲーム歴史年表 アーケード版 (仮)".
  4. ^ "バーチャファイター – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved October 29, 2023.
  5. ^ Cite error: The named reference NG11 was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference 1UP was invoked but never defined (see the help page).
  7. ^ "Preview: Die Hard Arcade". Sega Saturn Magazine. No. 16. Emap International Limited. February 1997. p. 24.
  8. ^ Cite error: The named reference :0 was invoked but never defined (see the help page).
  9. ^ "Virtua Fighter Remix". Next Generation. No. 12. Imagine Media. December 1995. p. 209.


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