Wargame

A board wargame displaying an amphibious assault by the red player against an island defended by the green player

A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict.[1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.

There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.[2] Likewise, activities like paintball and airsoft are often classified as combat sports. In contrast however the War Olympics also calls itself “the international army games” and often is referred to as wargaming colloquially.

Modern wargaming was invented in Prussia in the early 19th-century, and eventually the Prussian military adopted wargaming as a tool for training their officers and developing doctrine. After Prussia defeated France in the Franco-Prussian War, wargaming was widely adopted by military officers in other countries. Civilian enthusiasts also played wargames for fun, but this was a niche hobby until the development of consumer electronic wargames in the 1990s.

  1. ^ Dunnigan (1992), The Complete Wargames Handbook, p. 13: "To be a wargame, in our sense of the word, the game must be realistic."
  2. ^ War Gamer's Handbook (US Naval War College), p. 4: "The [U.S. Naval War College's War Gaming Department] uses the Perla (1990) definition, which describes war gaming as "...a warfare model or simulation whose operation does not involve the activities of actual military forces, and whose sequence of events affects and is, in turn, affected by the decisions made by players representing the opposing sides" (Perla, 1990, p. 164). This institution differentiates a wargame from a training exercise, which uses real forces."

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