Warren Spector | |
---|---|
Born | October 2, 1955 |
Alma mater | Northwestern University (B.S.) University of Texas at Austin (M.A.) |
Occupations |
|
Years active | 1983–present |
Spouse |
Warren Evan Spector (born October 2, 1955[1]) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress.[2] Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure game genres.[3] In addition to Deus Ex, Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled System Shock 3.[4][5] He is currently[when?] working on a new immersive sim based on an original intellectual property.[5]
:0
was invoked but never defined (see the help page).