Clothing and accessories incorporating computer and advanced electronic technologies
Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.[1][2][3]
Wearable devices such as activity trackers are an example of the Internet of things, since "things" such as electronics, software, sensors, and connectivity are effectors that enable objects to exchange data (including data quality[4]) through the internet with a manufacturer, operator, and/or other connected devices, without requiring human intervention. Wearable technology offers a wide range of possible uses, from communication and entertainment to improving health and fitness, however, there are worries about privacy and security because wearable devices have the ability to collect personal data.
Wearable technology has a variety of use cases which is growing as the technology is developed and the market expands. Wearables are popular in consumer electronics, most commonly in the form factors of smartwatches, smart rings, and implants. Apart from commercial uses, wearable technology is being incorporated into navigation systems, advanced textiles (e-textiles), and healthcare. As wearable technology is being proposed for use in critical applications, like other technology, it is vetted for its reliability and security properties.[5]
^O’Donoghue, John; Herbert, John (October 2012). "Data Management within mHealth Environments: Patient Sensors, Mobile Devices, and Databases". Journal of Data and Information Quality. 4 (1): 1–20. doi:10.1145/2378016.2378021.
^O'Donoghue, John; Herbert, John; Sammon, David (2008). "Patient Sensors: A Data Quality Perspective". Smart Homes and Health Telematics. Lecture Notes in Computer Science. Vol. 5120. pp. 54–61. doi:10.1007/978-3-540-69916-3_7. ISBN978-3-540-69914-9.
^Liu, Xing; Chen, Tianyu; Qian, Feng; Guo, Zhixiu; Lin, Felix Xiaozhu; Wang, Xiaofeng; Chen, Kai (2017). "Characterizing Smartwatch Usage in the Wild". Proceedings of the 15th Annual International Conference on Mobile Systems, Applications, and Services. pp. 385–398. doi:10.1145/3081333.3081351. ISBN978-1-4503-4928-4.